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Campaign SettingsGunsmoke & Goblins
"It's idjits like YOU that keeps the undertaker smilin and his pockets full o dubloons. Think that there sixshooter is gonna keep you alive? Tell ya somethin, by the looks o yer yella belly, you ain't gonna last longer than a jackribbit at an umberwolve picnic! Go home stranger! Ain't nuthin here fer ya but GUNSMOKE & GOBLINS!!!!" A new 5 page campaign setting and rules engine using the Microlite20 rules by bd_art. Yeeeharrrrr!!
M20 Apocalypse: MaplestreetContributed by Darth Cestual. In the shadows of an ancient city of towers whose name is forgotten, the village of Maplestreet has struggled along. The descendants of suburbanites, a once 3 block area of neighborhood has been secured into a well defended outpost community. Lawns and backyards have long since been converted to raising crops and for cattle, typically goats and mutant guinea pigs, and pigeons have become poultry. Maplestreet has been fortunate in regards to water, as the old city was designed with a gravity-driven water supply, so potable water is available for drinking, irrigation, and backyard pools became fisheries. Cars and buses were long ago used to make defensive walls, with armored guard posts every 20 meters. Finder teams are sent into the city regularly seeking any useful items or artifacts for the community or as trade goods. Such excursions are dangerous, as the city is far from being abandoned. Trader teams are sent to other friendly outposts in the surrounding territory to exchange goods, services, and news. The name of the city has been lost to time, and is simply known as The City to the inhabitants of the region. There are 3 main power groups within The City. The Awroka, a clan a mutant birds that control the top of the tallest structure still standing. The Shirkhan, a race of mutant cats that claim the surface streets and lower levels of many buildings. And the Morlocks, mutant humanoids that call the undercity of sewers and subways, as well as the waterfront their home. These 3 groups prey on each other as often as they hunt the local flora and fauna.
Microlite20 MechaContributed by Darth Cestual. Mecha are giant walking vehicles used in combat or heavy industrial work. Each basic mecha has a cockpit for the pilot, a basic sensor system, is of a vague humanoid shape, and is powered by one or more Power Cores as determined by the size of the vehicle. Keep in mind that Mecha stats do not directly relate to character stats, and should it be necessary, such as strafing a battlefield of infantry troops or rebels taking down an Imperial Walker, just roll for the mecha and multiply the result by 10.
Microlite20 Martial ArtsContributed by Darth Cestual Martial Artists hone their minds and bodies into well crafted weapons. They are just as effective in combat whether armed or not. They can even focus their Chi, or life energy, to amazing effect. Their unarmed strikes can be just as effective as crafted weapons, and advances as follows: Martial artists can choose between lethal and non lethal damage. While class and style bonuses may appear to be lower than other M20 rule sets, it can be assumed that players can choose from any of the previously covered M20 races and therefore gain their appropriate bonuses as well. All martial artists can use Dex bonus + Level as their Melee attack bonus instead if wielding a light weapon, and can wield 2 light weapons and attack with both in a round if they take a -2 penalty on all attack rolls that round. If the total bonus is +6 or more, a second attack can be made with a -5 penalty. If the total bonus is +11 or more a third attack can be made at -10. For example, if the total bonus is +12, three attacks can be made at +12/+7/+2. Add Str bonus to melee damage, x2 for 2 handed weapons.
The Microlite CampaignAKA the lazy-gamer's guide to world building Microlite is all about simplifying gaming to the point where the rules don't get in the way of the role-playing, while at the same time retaining usability from d20 adventures, supplements, etc. From a campaign point of view, the simplest way to do this is to evolve the world as the game progresses. Plan ahead, but only as far as the next few steps - then stop.
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