Fatiguing Damage

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This rule adds a bit of consequence to taking damage (either via combat or spell casting).

  • When a character is reduced to 3/4 of their maximum Hit Points (rounded up) he/she is Fatigued.
  • When a character is reduce to 1/2 or fewer of their maximum Hit Points (rounded up) he/she is Exhausted.

Unlike normal Fatigued and Exhausted conditions, these conditions are only removed when the character is healed above the applicable Hit Point threshold. Normal rules for stacking Fatigue apply.

Example
A character reduced to “Fatigued” by damage who later suffers another level of Fatigue through physical exertion is thus Exhausted. The Exhausted condition is removed with normal rest, however the Fatigued condition remains until the character is healed above 3/4 of his/her maximum Hit Points.

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It's just the same as the d20 SRD:

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted
An exhausted character moves at half speed and takes a -6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Hope that helps!

What effects do Fatigued and Exhausted have on the characters, or did I miss something.

Oh by the way, looking for the "sign up" linkage. Anyone want to HBO?

Best,
The Bane