I've decided to move my RPG blog to here: http://oldguyrpg.blogspot.com/
I'm not giving up on microlite20! I'll still be here adding stuff to the Macropedia and participating, but I wanted to get some blogging going on where I could customize the look/feel and do some things that Drupal doesn't support. Greywulf's been nothing short of wonderful and I greatly appreciate his hospitality of my ramblings here.
I've moved some of my older posts there. Anything related to m20, the m20chargen and m20npcgen will still be posted here!
Long live microlite!
I've discovered the blog "The Tao of D&D" and this post on injuries got me to thinking.
I know that I'm not as learned as some on the fine arts of D&D, but one thing I do appreciate are light rules and quick gameplay. There's alot that can go on in combat, and when there are opportunities to inject some additional role playing elements into it, I'll take those opportunities, but not at the expense of making the game harder or more rules bound.
In the tradition of Oakspar7777 (http://forums.gleemax.com/showthread.php?t=471897), I thought I would put down some of my thoughts, ideas and game replays of an OD&D campaign I'm running with my wife. It's a one-on-one game, using a mashup of microlite74, OD&D according to the Little Brown Books and Holmes Basic, as well as Swords & Wizardry and some house rules. My wife played D&D as a teenager in highschool, much as I did, although I've spoken a bit about my history as an RPG'er on this blog.
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Just my opinion.
Old school D&D has the emphasis on the setting. Megadungeons, fantastic castles, Tombs of horror and Temples of evil - these were the things that players hurled themselves against to gain gold, glory and the satisfaction of saying "I survived."
Makes sense when you look at it from the aspect of a wargamer - wargames are about surviving the scenario. The scenario is all - players are merely units to perform orders and fight battles to see who will overcome the whole of the scenario. You might make history, you might rewrite history.
I'm about 3 years late coming to this thread, and it's not as "old school" oriented as, say, Grognardia; however, this thread http://forums.gleemax.com/showthread.php?t=471897 is one of the most informative, thought provoking and well written threads on the fine art of DM'ing as I've ever seen. I've spent the last 2 hours reading it and I'm maybe halfway through. Amazing stuff.
Incidentally, the Dragon humor came from someone's signature in that thread, I don't know whom to credit, so I'll just say it came from this participant's profile:
In discussing Magic Attacks vis-a-vis microlite20/74's "Magic Attack" mechanic, the subject of "natural 1s/20s" came up. If you are performing a Magic Attack (that subject itself has caused a bit of discussion when/how to use in the microlite forums), and the player rolls a natural 1/20, the GM might decide to invoke a houserule of fumble/critical hit.
My D&D module Ultima 1 recreation is dead. Long live Ultima 1!
Back early this year, I worked hard on an implementation of Ultima 1. I had the world of Sosaria written out. I had maps. I had a game flowchart, an outline, a schedule of events in the world, I had hooks, main quests, sub-quests. I had a freakin' SPREADSHEET with every encounter, gold piece, treasure item and monster tied to macros and calculations to make sure that everything was "balanced" and that the CRs worked out and that the likelihood of leveling would allow someone to go to the next area. I even had flowcharts for if the PCs really screwed things up and failed quests - I hadn't written out those story lines, but I was ready for it. This thing was *tight*...
... except that it was really suited for a computer game and not a role playing game. (Continued in full view)
I've gone through many transformations much as the characters I've played or the worlds I've created have gone through. I think that is just as much reflective on my own experiences as much as the fact that gaming has transformed over the years from pen-paper to now massive universes generated on a computer to millions of people daily. My journey has taken me through Holmes Basic D&D to AD&D to 3rd Edition D&D, tasting 4th edition D&D, trying out d20 variants as well as playing CRPGs such as Ultima, Bards Tale, Diablo, Dungeon Siege and the like.
I ran my first microlite74 game this weekend and it was a blast. I ran it as a one on one with my wife as the player. My adventure/dungeon was the sample dungeon in the back of the Holmes Blue Book, with modifications for m74 rules/monsters.
My preparations were minimal, convert the monsters, make sure nothing mechanical conflicted or needed some houserules. It went very well, as my familiarity with m20 prior to m74 helped me to know what to expect. What I really liked was that it was simplicity personified and since I wasn't doing a full world plan prior to playing (we're going to do it one hex at a time), I could just jump in.
I have been looking at the m74 rules and I've just about talked my wife in playing this weekend. Yay!
However, it's been almost 25 years since I ran anything vaguely Holmes-ian or OD&Dish - and much longer since I ran a real one on one. So I was looking for some help or advice on how to run a one on one for an RPG newbie.