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Name Level Description Duration
Acid Splash 0 Orb deals 1d3 acid damage. Instantaneous
Arcane Mark 0 Inscribes a personal rune (visible or invisible). Permanent
Dancing Lights 0 Creates torches or other lights. 1 minute (D)
Daze 0 Humanoid creature of 4 HD or less loses next action. 1 round
Detect Magic 0 Detects spells and magic items within 60 ft. Concentration, up to 1 min./level (D)
Detect Poison 0 Detects poison in one creature or small object. Instantaneous
Disrupt Undead 0 Deals 1d6 damage to one undead. Instantaneous
Flare 0 Dazzles one creature (-1 on attack rolls). Instantaneous
Ghost Sound 0 Figment sounds. 1 round/level (D)
Light 0 Object shines like a torch. 10 min./level (D)
Mage Hand 0 5-pound telekinesis. Concentration
Mending 0 Makes minor repairs on an object. Instantaneous
Message 0 Whispered conversation at distance. 10 min./level
Open/Close 0 Opens or closes small or light things. Instantaneous
Prestidigitation 0 Performs minor tricks. 1 hour
Ray of Frost 0 Ray deals 1d3 cold damage. Instantaneous
Read Magic 0 Read scrolls and spellbooks. 10 min./level
Resistance 0 Subject gains +1 on saving throws. 1 minute
Touch of Fatigue 0 Touch attack fatigues target. 1 round/level
Alarm 1 Wards an area for 2 hours/level. 2 hours/level (D)
Animate Rope 1 Makes a rope move at your command. 1 round/level
Burning Hands 1 1d4/level fire damage (max 5d4). Instantaneous
Cause Fear 1 One creature of 5 HD or less flees for 1d4 rounds. 1d4 rounds or 1 round; see text
Charm Person 1 Makes one person your friend. 1 hour/level
Chill Touch 1 One touch/level deals 1d6 damage and possibly 1 Str damage. Instantaneous
Color Spray 1 Knocks unconscious, blinds, and/or stuns weak creatures. Instantaneous; see text
Comprehend Languages 1 You understand all spoken and written languages. 10 min./level
Detect Secret Doors 1 Reveals hidden doors within 60 ft. Concentration, up to 1 min./level (D)
Detect Undead 1 Reveals undead within 60 ft. Concentration, up to 1 minute/level (D)
Disguise Self 1 Changes your appearance. 10 min./level (D)
Endure Elements 1 Exist comfortably in hot or cold environments. 24 hours
Enlarge Person 1 Humanoid creature doubles in size. 1 min./level (D)
Erase 1 Mundane or magical writing vanishes. Instantaneous
Expeditious Retreat 1 Your speed increases by 30 ft. 1 min./level (D)
Feather Fall 1 Objects or creatures fall slowly. Until landing or 1 round/level
Floating Disk 1 Creates 3-ft. -diameter horizontal disk that holds 100 lb./level. 1 hour/level
Grease 1 Makes 10-ft. square or one object slippery. 1 round/level (D)
Hold Portal 1 Holds door shut. 1 min./level (D)
Hypnotism 1 Fascinates 2d4 HD of creatures. 2d4 rounds (D)
Identify 1 Determines properties of magic item. Instantaneous
Jump 1 Subject gets bonus on Jump checks. 1 min./level (D)
Mage Armor 1 Gives subject +4 armor bonus. 1 hour/level (D)
Magic Aura 1 Alters object’s magic aura. One day/level (D)
Magic Missile 1 1d4+1 damage; +1 missile per two levels above 1st (max 5). Instantaneous
Magic Weapon 1 Weapon gains +1 bonus. 1 min./level
Mount 1 Summons riding horse for 2 hours/level. 2 hours/level (D)
Obscuring Mist 1 Fog surrounds you. 1 min./level
Protection from Chaos 1 +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 1 min./level (D)
Protection from Evil 1 +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 1 min./level (D)
Protection from Good 1 +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 1 min./level (D)
Protection from Law 1 +2 to AC and saves, counter mind control, hedge out elementals and outsiders. 1 min./level (D)
Ray of Enfeeblement 1 Ray deals 1d6 +1 per two levels Str damage. 1 min./level
Reduce Person 1 Humanoid creature halves in size. 1 min./level (D)
Shield 1 Invisible disc gives +4 to AC, blocks magic missiles. 1 min./level (D)
Shocking Grasp 1 Touch delivers 1d6/level electricity damage (max 5d6). Instantaneous
Silent Image 1 Creates minor illusion of your design. Concentration
Sleep 1 Puts 4 HD of creatures into magical slumber. 1 min./level
Summon Monster I 1 Calls extraplanar creature to fight for you. 1 round/level (D)
True Strike 1 +20 on your next attack roll. See text
Unseen Servant 1 Invisible force obeys your commands. 1 hour/level
Ventriloquism 1 Throws voice for 1 min./level. 1 min./level (D)
Acid Arrow 2 Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. 1 round + 1 round per three levels
Alter Self 2 Assume form of a similar creature. 10 min./level (D)
Arcane Lock 2 Magically locks a portal or chest. Permanent
Bear’s Endurance 2 Subject gains +4 to Con for 1 min./level. 1 min./level
Blindness/Deafness 2 Makes subject blinded or deafened. Permanent (D)
Blur 2 Attacks miss subject 20% of the time. 1 min./level (D)
Bull’s Strength 2 Subject gains +4 to Str for 1 min./level. 1 min./level
Cat’s Grace 2 Subject gains +4 to Dex for 1 min./level. 1 min./level
Command Undead 2 Undead creature obeys your commands. One day/level
Continual Flame 2 Makes a permanent, heatless torch. Permanent
Darkness 2 20-ft. radius of supernatural shadow. 10 min./level (D)
Darkvision 2 See 60 ft. in total darkness. 1 hour/level
Daze Monster 2 Living creature of 6 HD or less loses next action. 1 round
Detect Thoughts 2 Allows ‘listening’ to surface thoughts. Concentration, up to 1 min./level (D)
Eagle’s Splendor 2 Subject gains +4 to Cha for 1 min./level. 1 min./level
False Life 2 Gain 1d10 temporary hp +1/level (max +10). 1 hour/level or until discharged; see text
Flaming Sphere 2 Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. 1 round/level
Fog Cloud 2 Fog obscures vision. 10 min./level
Fox’s Cunning 2 Subject gains +4 Int for 1 min./level. 1 min./level
Ghoul Touch 2 Paralyzes one subject, which exudes stEnch that makes those nearby sickened. 1d6+2 rounds
Glitterdust 2 Blinds creatures, outlines invisible creatures. 1 round/level
Gust of Wind 2 Blows away or knocks down smaller creatures. 1 round
Hideous Laughter 2 Subject loses actions for 1 round/level. 1 round/level
Hypnotic Pattern 2 Fascinates (2d4 + level) HD of creatures. Concentration + 2 rounds
Invisibility 2 Subject is invisible for 1 min./level or until it attacks. 1 min./level (D)
Knock 2 Opens locked or magically sealed door. Instantaneous; see text
Levitate 2 Subject moves up and down at your direction. 1 min./level (D)
Locate Object 2 Senses direction toward object (specific or type). 1 min./level
Magic Mouth 2 Speaks once when triggered. Permanent until discharged
Minor Image 2 As silent image, plus some sound. Concentration +2 rounds
Mirror Image 2 Creates decoy duplicates of you (1d4 +1 per three levels, max 8). 1 min./level (D)
Misdirection 2 Misleads divinations for one creature or object. 1 hour/level
Obscure Object 2 Masks object against scrying. 8 hours (D)
Owl’s Wisdom 2 Subject gains +4 to Wis for 1 min./level. 1 min./level
Phantom Trap 2 Makes item seem trapped. Permanent (D)
Protection from Arrows 2 Subject immune to most ranged attacks. 1 hour/level or until discharged
Pyrotechnics 2 Turns fire into blinding light or choking smoke. 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
Resist Energy 2 Ignores first 10 (or more) points of damage/attack from specified energy type. 10 min./level
Rope Trick 2 As many as eight creatures hide in extradimensional space. 1 hour/level (D)
Scare 2 Panics creatures of less than 6 HD. 1 round/level or 1 round; see text for cause fear
Scorching Ray 2 Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Instantaneous
See Invisibility 2 Reveals invisible creatures or objects. 10 min./level (D)
Shatter 2 Sonic vibration damages objects or crystalline creatures. Instantaneous
Spectral Hand 2 Creates disembodied glowing hand to deliver touch attacks. 1 min./level (D)
Spider Climb 2 Grants ability to walk on walls and ceilings. 10 min./level
Summon Monster II 2 Calls extraplanar creature to fight for you. 1 round/level (D)
Summon Swarm 2 Summons swarm of bats, rats, or spiders. Concentration + 2 rounds
Touch of Idiocy 2 Subject takes 1d6 points of Int, Wis, and Cha damage. 10 min./level
Web 2 Fills 20-ft. -radius spread with sticky spiderwebs. 10 min./level (D)
Whispering Wind 2 Sends a short message 1 mile/level. No more than 1 hour/level or until discharged (destination is reached)
Arcane Sight 3 Magical auras become visible to you. 1 min./level (D)
Blacklight 3 1 round/level (D)
Blink 3 You randomly vanish and reappear for 1 round/level. 1 round/level (D)
Clairaudience/Clairvoyance 3 Hear or see at a distance for 1 min./level. 1 min./level (D)
Daylight 3 60-ft. radius of bright light. 10 min./level (D)
Deep Slumber 3 Puts 10 HD of creatures to sleep. 1 min./level
Dispel Magic 3 Cancels magical spells and effects. Instantaneous
Displacement 3 Attacks miss subject 50%. 1 round/level (D)
Explosive Runes 3 Deals 6d6 damage when read. Permanent until discharged (D)
Fireball 3 1d6 damage per level, 20-ft. radius. Instantaneous
Flame Arrow 3 Arrows deal +1d6 fire damage. 10 min./level
Fly 3 Subject flies at speed of 60 ft. 1 min./level
Gaseous Form 3 Subject becomes insubstantial and can fly slowly. 2 min./level (D)
Gentle Repose 3 Preserves one corpse. One day/level
Halt Undead 3 Immobilizes undead for 1 round/level. 1 round/level
Haste 3 One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. 1 round/level
Heroism 3 Gives +2 bonus on attack rolls, saves, skill checks. 10 min./level
Hold Person 3 Paralyzes one humanoid for 1 round/level. 1 round/level (D); see text
Illusory Script 3 Only intended reader can decipher. One day/level (D)
Invisibility Sphere 3 Makes everyone within 10 ft. invisible. 1 min./level (D)
Keen Edge 3 Doubles normal weapon’s threat range. 10 min./level
Lightning Bolt 3 Electricity deals 1d6/level damage. Instantaneous
Magic Circle Against Chaos 3 As protection spells, but 10-ft. radius and 10 min./level. 10 min./level
Magic Circle Against Evil 3 As protection spells, but 10-ft. radius and 10 min./level. 10 min./level
Magic Circle Against Good 3 As protection spells, but 10-ft. radius and 10 min./level. 10 min./level
Magic Circle Against Law 3 As protection spells, but 10-ft. radius and 10 min./level. 10 min./level
Magic Weapon, Greater 3 +1/four levels (max +5). 1 hour/level
Major Image 3 As silent image, plus sound, smell and thermal effects. Concentration + 3 rounds
Nondetection 3 Hides subject from divination, scrying. 1 hour/level
Phantom Steed 3 Magic horse appears for 1 hour/level. 1 hour/level (D)
Protection from Energy 3 Absorb 12 points/level of damage from one kind of energy. 10 min./level or until discharged
Rage 3 Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC. Concentration + 1 round/level (D)
Ray of Exhaustion 3 Ray makes subject exhausted. 1 min./level
Secret Page 3 Changes one page to hide its real content. Permanent
Sepia Snake Sigil 3 Creates text symbol that immobilizes reader. Permanent or until discharged; until released or 1d4 days + one day/level; see text
Shrink Item 3 Object shrinks to one-sixteenth size. One day/level; see text
Sleet Storm 3 Hampers vision and movement. 1 round/level
Slow 3 One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. 1 round/level
Stinking Cloud 3 Nauseating vapors, 1 round/level. 1 round/level
Suggestion 3 Compels subject to follow stated course of action. 1 hour/level or until completed
Summon Monster III 3 Calls extraplanar creature to fight for you. 1 round/level (D)
Telepathic Bond, Lesser 3 As telepathic bond, but you and one other creature. 10 min./level
Tiny Hut 3 Creates shelter for ten creatures. 2 hours/level (D)
Tongues 3 Speak any language. 10 min./level
Vampiric Touch 3 Touch deals 1d6/two levels damage; caster gains damage as hp. Instantaneous/1 hour; see text
Water Breathing 3 Subjects can breathe underwater. 2 hours/level; see text
Wind Wall 3 Deflects arrows, smaller creatures, and gases. 1 round/level
Animate Dead 4 Creates undead skeletons and zombies. Instantaneous
Arcane Eye 4 Invisible floating eye moves 30 ft./round. 1 min./level (D)
Bestow Curse 4 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. Permanent
Black Tentacles 4 Tentacles grapple all within 20 ft. spread. 1 round/level (D)
Charm Monster 4 Makes monster believe it is your ally. One day/level
Confusion 4 Subjects behave oddly for 1 round/level. 1 round/level
Contagion 4 Infects subject with chosen disease. Instantaneous
Crushing Despair 4 Subjects take -2 on attack rolls, damage rolls, saves, and checks. 1 min./level
Detect Scrying 4 Alerts you of magical eavesdropping. 24 hours
Dimensional Anchor 4 Bars extradimensional movement. 1 min./level
Dimension Door 4 Teleports you short distance. Instantaneous
Dweomer of Transference 4 Convert spellcasting into psionic power points. 1 round/level
Enervation 4 Subject gains 1d4 negative levels. Instantaneous
Enlarge Person, Mass 4 Enlarges several creatures. 1 min./level (D)
Fear 4 Subjects within cone flee for 1 round/level. 1 round/level or 1 round; see text
Fire Shield 4 Creatures attacking you take fire damage; you’re protected from heat or cold. 1 round/level (D)
Fire Trap 4 Opened object deals 1d4 damage +1/level. Permanent until discharged (D)
Geas, Lesser 4 Commands subject of 7 HD or less. One day/level or until discharged (D)
Globe of Invulnerability, Lesser 4 Stops 1st- through 3rd-level spell effects. 1 round/level (D)
Hallucinatory Terrain 4 Makes one type of terrain appear like another (field into forest, or the like). 2 hours/level (D)
Ice Storm 4 Hail deals 5d6 damage in cylinder 40 ft. across. 1 full round
Illusory Wall 4 Wall, floor, or ceiling looks real, but anything can pass through. Permanent
Invisibility, Greater 4 As invisibility, but subject can attack and stay invisible. 1 round/level (D)
Locate Creature 4 Indicates direction to familiar creature. 10 min./level
Minor Creation 4 Creates one cloth or wood object. 1 hour/level (D)
Mnemonic Enhancer 4 Wizard only. Prepares extra spells or retains one just cast. Instantaneous
Phantasmal Killer 4 Fearsome illusion kills subject or deals 3d6 damage. Instantaneous
Polymorph 4 Gives one willing subject a new form. 1 min./level (D)
Rainbow Pattern 4 Lights fascinate 24 HD of creatures. Concentration +1 round/level (D)
Reduce Person, Mass 4 Reduces several creatures. 1 min./level (D)
Remove Curse 4 Frees object or person from curse. Instantaneous
Resilient Sphere 4 Force globe protects but traps one subject. 1 min./level (D)
Scrying 4 Spies on subject from a distance. 1 min./level
Secure Shelter 4 Creates sturdy cottage. 2 hours/level (D)
Shadow Conjuration 4 Mimics conjuration below 4th level, but only 20% real. See text
Shout 4 Deafens all within cone and deals 5d6 sonic damage. Instantaneous
Solid Fog 4 Blocks vision and slows movement. 1 min./level
Stone Shape 4 Sculpts stone into any shape. Instantaneous
Stoneskin 4 Ignore 10 points of damage per attack. 10 min./level or until discharged
Summon Monster IV 4 Calls extraplanar creature to fight for you. 1 round/level (D)
Wall of Fire 4 Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. Concentration + 1 round/level
Wall of Ice 4 Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. 1 min./level
Animal Growth 5 One animal/two levels doubles in size. 1 min./level
Baleful Polymorph 5 Transforms subject into harmless animal. Permanent
Blight 5 Withers one plant or deals 1d6/level damage to plant creature. Instantaneous
Break Enchantment 5 Frees subjects from enchantments, alterations, curses, and petrification. Instantaneous
Cloudkill 5 Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage. 1 min./level
Cone of Cold 5 1d6/level cold damage. Instantaneous
Contact Other Plane 5 Lets you ask question of extraplanar entity. Concentration
Dismissal 5 Forces a creature to return to native plane. Instantaneous
Dominate Person 5 Controls humanoid telepathically. One day/level
Dream 5 Sends message to anyone sleeping. See text
Fabricate 5 Transforms raw materials into finished items. Instantaneous
False Vision 5 Fools scrying with an illusion. 1 hour/level (D)
Feeblemind 5 Subject’s Int and Cha drop to 1. Instantaneous
Hold Monster 5 As hold person, but any creature. 1 round/level (D); see text
Interposing Hand 5 Hand provides cover against one opponent. 1 round/level (D)
Mage’s Faithful Hound 5 Phantom dog can guard, attack. 1 hour/caster level or until discharged, then 1 round/caster level; see text
Mage’s Private Sanctum 5 Prevents anyone from viewing or scrying an area for 24 hours. 24 hours (D)
Magic Jar 5 Enables possession of another creature. 1 hour/level or until you return to your body
Major Creation 5 As minor creation, plus stone and metal. See text
Mind Fog 5 Subjects in fog get -10 to Wis and Will checks. 30 minutes and 2d6 rounds; see text
Mirage Arcana 5 As hallucinatory terrain, plus structures. Concentration +1 hour/level (D)
Nightmare 5 Sends vision dealing 1d10 damage, fatigue. Instantaneous
Overland Flight 5 You fly at a speed of 40 ft. and can hustle over long distances. 1 hour/level
Passwall 5 Creates passage through wood or stone wall. 1 hour/level (D)
Permanency 5 Makes certain spells permanent. Permanent; see text
Persistent Image 5 As major image, but no concentration required. 1 min./level (D)
Planar Binding, Lesser 5 Traps extraplanar creature of 6 HD or less until it performs a task. Instantaneous
Prying Eyes 5 1d4 +1/level floating eyes scout for you. 1 hour/level; see text (D)
Psychic Turmoil 5 Invisible field leeches psionic power points away. 1 round/level
Secret Chest 5 Hides expensive chest on Ethereal Plane; you retrieve it at will. Sixty days or until discharged
Seeming 5 Changes appearance of one person per two levels. 12 hours (D)
Sending 5 Delivers short message anywhere, instantly. 1 round; see text
Shadow Evocation 5 Mimics evocation below 5th level, but only 20% real. See text
Summon Monster V 5 Calls extraplanar creature to fight for you. 1 round/level (D)
Symbol of Pain 5 Triggered rune wracks nearby creatures with pain. See text
Symbol of Sleep 5 Triggered rune puts nearby creatures into catatonic slumber. See text
Telekinesis 5 Moves object, attacks creature, or hurls object or creature. Concentration (up to 1 round/level) or instantaneous; see text
Telepathic Bond 5 Link lets allies communicate. 10 min./level (D)
Teleport 5 Instantly transports you as far as 100 miles/level. Instantaneous
Transmute Mud to Rock 5 Transforms two 10-ft. cubes per level. Permanent
Transmute Rock to Mud 5 Transforms two 10-ft. cubes per level. Permanent; see text
Wall of Force 5 Wall is immune to damage. 1 round /level (D)
Wall of Stone 5 Creates a stone wall that can be shaped. Instantaneous
Waves of Fatigue 5 Several targets become fatigued. Instantaneous
Acid Fog 6 Fog deals acid damage. 1 round/level
Analyze Dweomer 6 Reveals magical aspects of subject. 1 round/level (D)
Antimagic Field 6 Negates magic within 10 ft. 10 min./level (D)
Bear’s Endurance, Mass 6 As bear’s endurance, affects one subject/level. 1 min./level
Bull’s Strength, Mass 6 As bull’s strength, affects one subject/level. 1 min./level
Cat’s Grace, Mass 6 As cat’s grace, affects one subject/level. 1 min./level
Chain Lightning 6 1d6/level damage; 1 secondary bolt/level each deals half damage. Instantaneous
Circle of Death 6 Kills 1d4/level HD of creatures. Instantaneous
Contingency 6 Sets trigger condition for another spell. One day/level (D) or until discharged
Control Water 6 Raises or lowers bodies of water. 10 min./level (D)
Create Undead 6 Creates ghouls, ghasts, mummies, or mohrgs. Instantaneous
Disintegrate 6 Makes one creature or object vanish. Instantaneous
Dispel Magic, Greater 6 As dispel magic, but +20 on check. Instantaneous
Eagle’s Splendor, Mass 6 As eagle’s splendor, affects one subject/level. 1 min./level
Eyebite 6 Target becomes panicked, sickened, and comatose. 1 round per three levels; see text
Flesh to Stone 6 Turns subject creature into statue. Instantaneous
Forceful Hand 6 Hand pushes creatures away. 1 round/level (D)
Fox’s Cunning, Mass 6 As fox’s cunning, affects one subject/level. 1 min./level
Freezing Sphere 6 Freezes water or deals cold damage. Instantaneous or 1 round/level; see text
Geas/Quest 6 As lesser geas, plus it affects any creature. One day/level or until discharged (D)
Globe of Invulnerability 6 As lesser globe of invulnerability, plus 4th-level spell effects. 1 round/level (D)
Guards and Wards 6 Array of magic effects protect area. 2 hours/level (D)
Hardening 6 Permanent
Heroism, Greater 6 Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. 1 min./level
Legend Lore 6 Lets you learn tales about a person, place, or thing. See text
Mage’s Lucubration 6 Wizard only. Recalls spell of 5th level or lower. Instantaneous
Mental Pinnacle 6 You gain the mental powers of a psion. 1 round/level
Mislead 6 Turns you invisible and creates illusory double. 1 round/level (D) and concentration + 3 rounds; see text
Move Earth 6 Digs trenches and build hills. Instantaneous
Owl’s Wisdom, Mass 6 As owl’s wisdom, affects one subject/level. 1 min./level
Permanent Image 6 Includes sight, sound, and smell. Permanent (D)
Planar Binding 6 As lesser planar binding, but up to 12 HD. Instantaneous
Probe Thoughts 6 Read subject’s memories, one question/round. Concentration
Programmed Image 6 As major image, plus triggered by event. Permanent until triggered, then 1 round/level
Repulsion 6 Creatures can’t approach you. 1 round/level (D)
Shadow Walk 6 Step into shadow to travel rapidly. 1 hour/level (D)
Stone to Flesh 6 Restores petrified creature. Instantaneous
Suggestion, Mass 6 As suggestion, plus one subject/level. 1 hour/level or until completed
Summon Monster VI 6 Calls extraplanar creature to fight for you. 1 round/level (D)
Symbol of Fear 6 Triggered rune panics nearby creatures. See text
Symbol of Persuasion 6 Triggered rune charms nearby creatures. See text
Transformation 6 You gain combat bonuses. 1 round/level
True Seeing 6 Lets you see all things as they really are. 1 min./level
Undeath to Death 6 Destroys 1d4/level HD of undead (max 20d4). Instantaneous
Undeath to Death 6 Destroys 1d4/level HD of undead (max 20d4). Instantaneous
Veil 6 Changes appearance of group of creatures. Concentration + 1 hour/level (D)
Wall of Iron 6 30 hp/four levels; can topple onto foes. Instantaneous
Arcane Sight, Greater 7 As arcane sight, but also reveals magic effects on creatures and objects. 1 min./level (D)
Banishment 7 Banishes 2 HD/level of extraplanar creatures. Instantaneous
Control Undead 7 Undead don’t attack you while under your command. 1 min./level
Control Weather 7 Changes weather in local area. 4d12 hours; see text
Delayed Blast Fireball 7 1d6/level fire damage; you can postpone blast for 5 rounds. 5 rounds or less; see text
Ethereal Jaunt 7 You become ethereal for 1 round/level. 1 round/level (D)
Finger of Death 7 Kills one subject. Instantaneous
Forcecage 7 Cube or cage of force imprisons all inside. 2 hours/level (D)
Grasping Hand 7 Hand provides cover, pushes, or grapples. 1 round/level (D)
Hold Person, Mass 7 As hold person, but all within 30 ft. 1 round/level (D); see text
Insanity 7 Subject suffers continuous confusion. Instantaneous
Instant Summons 7 Prepared object appears in your hand. Permanent until discharged
Invisibility, Mass 7 As invisibility, but affects all in range. 1 min./level (D)
Limited Wish 7 Alters reality-within spell limits. See text
Mage’s Magnificent Mansion 7 Door leads to extradimensional mansion. 2 hours/level (D)
Mage’s Sword 7 Floating magic blade strikes opponents. 1 round/level (D)
Phase Door 7 Creates an invisible passage through wood or stone. One usage per two levels
Plane Shift 7 As many as eight subjects travel to another plane. Instantaneous
Power Word Blind 7 Blinds creature with 200 hp or less. See text
Prismatic Spray 7 Rays hit subjects with variety of effects. Instantaneous
Project Image 7 Illusory double can talk and cast spells. 1 round/level (D)
Psychic Turmoil, Greater 7 As psychic turmoil, but you gain power points as temporary hit points. 1 round/level
Reverse Gravity 7 Objects and creatures fall upward. 1 round/level (D)
Scrying, Greater 7 As scrying, but faster and longer. 1 hour/level
Sequester 7 Subject is invisible to sight and scrying; renders creature comatose. One day/level (D)
Shadow Conjuration, Greater 7 As shadow conjuration, but up to 6th level and 60% real. See text
Simulacrum 7 Creates partially real double of a creature. Instantaneous
Spell Turning 7 Reflect 1d4+6 spell levels back at caster. Until expended or 10 min./level
Statue 7 Subject can become a statue at will. 1 hour/level (D)
Summon Monster VII 7 Calls extraplanar creature to fight for you. 1 round/level (D)
Symbol of Stunning 7 Triggered rune stuns nearby creatures. See text
Symbol of Weakness 7 Triggered rune weakens nearby creatures. See text
Teleport, Greater 7 As teleport, but no range limit and no off-target arrival. Instantaneous
Teleport Object 7 As teleport, but affects a touched object. Instantaneous
Vision 7 As legend lore, but quicker and strenuous. See text
Waves of Exhaustion 7 Several targets become exhausted. Instantaneous
Antipathy 8 Object or location affected by spell repels certain creatures. 2 hours/level (D)
Binding 8 Utilizes an array of techniques to imprison a creature. See text (D)
Charm Monster, Mass 8 As charm monster, but all within 30 ft. One day/level
Clenched Fist 8 Large hand provides cover, pushes, or attacks your foes. 1 round/level (D)
Clone 8 Duplicate awakens when original dies. Instantaneous
Create Greater Undead 8 Create shadows, wraiths, spectres, or devourers. Instantaneous
Demand 8 As sending, plus you can send suggestion. 1 round; see text
Dimensional Lock 8 Teleportation and interplanar travel blocked for one day/level. One day/level
Discern Location 8 Reveals exact location of creature or object. Instantaneous
Horrid Wilting 8 Deals 1d6/level damage within 30 ft. Instantaneous
Incendiary Cloud 8 Cloud deals 4d6 fire damage/round. 1 round/level
Iron Body 8 Your body becomes living iron. 1 min./level (D)
Irresistible Dance 8 Forces subject to dance. 1d4+1 rounds
Maddening Scream 8 1d4+1 rounds
Maze 8 Traps subject in extradimensional maze. See text
Mind Blank 8 Subject is immune to mental/emotional magic and scrying. 24 hours
Moment of Prescience 8 You gain insight bonus on single attack roll, check, or save. 1 hour/level or until discharged
Planar Binding, Greater 8 As lesser planar binding, but up to 18 HD. Instantaneous
Polar Ray 8 Ranged touch attack deals 1d6/level cold damage. Instantaneous
Polymorph Any Object 8 Changes any subject into anything else. See text
Power Word Stun 8 Stuns creature with 150 hp or less. See text
Prismatic Wall 8 Wall’s colors have array of effects. 10 min./level (D)
Protection from Spells 8 Confers +8 resistance bonus. 10 min./level
Prying Eyes, Greater 8 As prying eyes, but eyes have true seeing. 1 hour/level; see text (D)
Scintillating Pattern 8 Twisting colors confuse, stun, or render unconscious. Concentration + 2 rounds
Screen 8 Illusion hides area from vision, scrying. 24 hours
Shadow Evocation, Greater 8 As shadow evocation, but up to 7th level and 60% real. See text
Shout, Greater 8 Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. Instantaneous
Summon Monster VIII 8 Calls extraplanar creature to fight for you. 1 round/level (D)
Sunburst 8 Blinds all within 10 ft., deals 6d6 damage. Instantaneous
Symbol of Death 8 Triggered rune slays nearby creatures. See text
Symbol of Insanity 8 Triggered rune renders nearby creatures insane. See text
Sympathy 8 Object or location attracts certain creatures. 2 hours/level (D)
Telekinetic Sphere 8 As resilient sphere, but you move sphere telekinetically. 1 min./level (D)
Temporal Stasis 8 Puts subject into suspended animation. Permanent
Trap the Soul 8 Imprisons subject within gem. Permanent; see text
Astral Projection 9 Projects you and companions onto Astral Plane. See text
Crushing Hand 9 Large hand provides cover, pushes, or crushes your foes. 1 round/level (D)
Dominate Monster 9 As dominate person, but any creature. One day/level
Energy Drain 9 Subject gains 2d4 negative levels. Instantaneous
Etherealness 9 Travel to Ethereal Plane with companions. 1 min./level (D)
Foresight 9 ‘Sixth sense’ warns of impending danger. 10 min./level
Freedom 9 Releases creature from imprisonment. Instantaneous
Gate 9 Connects two planes for travel or summoning. Instantaneous or concentration (up to 1 round/level); see text
Genesis 9 Instantaneous
Hold Monster, Mass 9 As hold monster, but all within 30 ft. 1 round/level (D); see text
Imprisonment 9 Entombs subject beneath the earth. Instantaneous
Mage’s Disjunction 9 Dispels magic, disenchants magic items. Instantaneous
Meteor Swarm 9 Four exploding spheres each deal 6d6 fire damage. Instantaneous
Power Word Kill 9 Kills one creature with 100 hp or less. Instantaneous
Prismatic Sphere 9 As prismatic wall, but surrounds on all sides. 10 min./level (D)
Refuge 9 Alters item to transport its possessor to you. Permanent until discharged
Shades 9 As shadow conjuration, but up to 8th level and 80% real. See text
Shapechange 9 Transforms you into any creature, and change forms once per round. 10 min./level (D)
Soul Bind 9 Traps newly dead soul to prevent resurrection. Permanent
Summon Monster IX 9 Calls extraplanar creature to fight for you. 1 round/level (D)
Teleportation Circle 9 Circle teleports any creature inside to designated spot. 10 min./level (D)
Time Stop 9 You act freely for 1d4+1 rounds. 1d4+1 rounds (apparent time); see text
Wail of the Banshee 9 Kills one creature/level. Instantaneous
Weird 9 As phantasmal killer, but affects all within 30 ft. Instantaneous
Wish 9 As limited wish, but with fewer limits. See text