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Welcome to Microlite20

Do you remember when the gaming table was full of pizza and soda, not rulebooks, miniatures and dungeon tiles? Do you yearn for a role-playing game that doesn’t require weight training to carry all the books? Do you want to be able to hold all the rules in your head - or in your back pocket? And do you still want to use all those lovely monsters, adventures and game worlds too?

So do we!!

Microlite20 is a minimalist role-playing game designed to be usable with the majority of d20 supplements, rules and adventures with little or no advance preparation. The rules for character generation, combat, magic and level advancement take up a single sheet of paper, meaning it is perfect for introducing role-playing to new players, gaming one-shot adventures or tailoring into your own game system. Downloads PDF editions of the rules, supplements, adventures, including pocketbook editions. These use the PocketMod folding technique to create miniature books of the rules, spell lists, monsters and more – true backpocket gaming! Core Rules This is the real thing. Also available from the download section as a PDF. The Macropedia Everything else: User-contributed House Rules, suggestions and expansions. Here you will find alternative magic systems, mass combat, and more.

Spammers or anyone found to be abusing the open nature of this project will be shot on sight. Thank you for your co-operation.

2d6 Podcast 36 with added Microlite20 sugary goodness

The latest 2d6 Feet in a Random Direction podcast is up, and features the guys talking all about a certain teeny tiny role-playing game.

Want to listen? Download the mp3 here!

Orcs or hobgoblins?

Gunsmoke & Goblins

"It's idjits like YOU that keeps the undertaker smilin and his pockets full o dubloons. Think that there sixshooter is gonna keep you alive? Tell ya somethin, by the looks o yer yella belly, you ain't gonna last longer than a jackribbit at an umberwolve picnic! Go home stranger! Ain't nuthin here fer ya but GUNSMOKE & GOBLINS!!!!"

A new 5 page campaign setting and rules engine using the Microlite20 rules by bd_art.

Download here.

Yeeeharrrrr!!

Microlite20 @ 2008 Pacificon Game Expo and Podcast news

This just in from 1000buffalo:

Howdy All!

My (late) entries for the 2008 Pacificon Game Expo are off, and - as noted in the subject line - both games will use the Microlite20 rules.

The entries haven't posted through yet, but should be appearing in the next few days. Both games are slated for 3-6 players with a 4 hour run time.

I'll be running a Sat, 3pm session - "A Gallery of Evil" based on the Paizo module of the same name.

Sunday, 3pm, will be "Legacy of the Savage Kings" based on the DDC module.

As follow-up from the Con, I expect the Microlite will get some discussion on an upcoming episode of my podcast, 2d6 Feet in a Random Direction, as I generally talk about games I've recently run and the like.

Thanks!

Brian

The Bounty of Valanunthe

Contributed by bytor4232.

Sample Hook: You hear of a job posting by the local noble named Calum. He is seeking a person named Valanunthe, the race and sex of this humanoid is not been revealed. The bounty is 800 GP alive or 200 GP dead, you just need to return all this persons possessions. You could not get an audience with the Noble, and decide to go on the quest anyway. You track a humanoid to the abandoned silver mine a few miles outside town.

Gather Information: DC18: Valanunthe has the Amulet of Mighty Fists in their possession. Calum is an enthusiast for rare items dealing with martial arts or ancient weaponry, and this piece was a part of their private collection. DC20: Valanunthe is a Fem. Elf. DC25: The amulet was stolen from Valanunthe's family.

You can download the adventure here (along with all of bytor's other excellent adventures and contributions). Enjoy!

Bruce Baugh reviews Microlite20 at Tor Books

.... and likes it, a lot.

Quote:

What's impressive about this is that it actually covers, in very simple form, at least three-quarters or so of what ever goes on in the typical D&D campaign. With these rules one can rule epic pre-written adventures and ongoing storylines, use great resources published for D&D over the decades, everything, just very fast. I got out the single hardest game writing gig I ever had, involving high-level necromancers for a 3rd edition D&D setting - one that went slower and involved more strain and calls for help than anything I've ever done - and found that, yes, I could convey their essence in just a few lines of rules and notes Microlite d20-style.

Thanks, Bruce!

(oh, and if you don't know just how prolific and downright awesome Bruce is as an author, here's his writing credits. When the Gamma World dude likes your
stuff, you're doing something right, eh?)

A heartfelt well done to contributors and players (and future players!) everywhere.

m20 NPC Generator

The m20 NPC Generator allows you to quickly generate many NPC characters with full stats and random class/race/level characteristics.

The generator is currently based on the following rulesets from the Macropedia:
- Core
- Expert (Grimstaff)
- Modern microlite20 (as of 5/21)

More rulesets from the Macropedia will be made available going forward.

You can select options to limit the generation to specific races, classes and level ranges.

M20 Apocalypse: Maplestreet

Contributed by Darth Cestual.

In the shadows of an ancient city of towers whose name is forgotten, the village of Maplestreet has struggled along. The descendants of suburbanites, a once 3 block area of neighborhood has been secured into a well defended outpost community. Lawns and backyards have long since been converted to raising crops and for cattle, typically goats and mutant guinea pigs, and pigeons have become poultry. Maplestreet has been fortunate in regards to water, as the old city was designed with a gravity-driven water supply, so potable water is available for drinking, irrigation, and backyard pools became fisheries.

Cars and buses were long ago used to make defensive walls, with armored guard posts every 20 meters. Finder teams are sent into the city regularly seeking any useful items or artifacts for the community or as trade goods. Such excursions are dangerous, as the city is far from being abandoned. Trader teams are sent to other friendly outposts in the surrounding territory to exchange goods, services, and news.

The name of the city has been lost to time, and is simply known as The City to the inhabitants of the region. There are 3 main power groups within The City. The Awroka, a clan a mutant birds that control the top of the tallest structure still standing. The Shirkhan, a race of mutant cats that claim the surface streets and lower levels of many buildings. And the Morlocks, mutant humanoids that call the undercity of sewers and subways, as well as the waterfront their home. These 3 groups prey on each other as often as they hunt the local flora and fauna.

Microlite20 Mecha

Contributed by Darth Cestual.

Mecha are giant walking vehicles used in combat or heavy industrial work. Each basic mecha has a cockpit for the pilot, a basic sensor system, is of a vague humanoid shape, and is powered by one or more Power Cores as determined by the size of the vehicle. Keep in mind that Mecha stats do not directly relate to character stats, and should it be necessary, such as strafing a battlefield of infantry troops or rebels taking down an Imperial Walker, just roll for the mecha and multiply the result by 10.

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